PLAY

FIGHTER 9 OF 18

WINDOW WASHER

Does floor 37 from outside

  • BODY#5B8CFF
  • ACCENT#D8FF3A
  • MIRROR#FF7A4D
  • ↓3 in airSQUEEGEE DIVEdiagonal dive kick, overhead
  • ← 3UPDRAFTrising scissor kick, anti-air, launches
  • 1, 3, 4STREAK FREEstring, dropkick, wall splat
  • ↑ in airAIR JUMPone more jump, or kick off a wall
PLAY AS WINDOW WASHER

ON THE BOOKS

How often WINDOW WASHER gets picked, how often it wins, and its best and worst matchups, against the CPU and against other players. The numbers load from the game's server; they aren't available right now.

STATS

Measured against TEMP, the baseline (the tick on each bar).

HEALTH94
out of 100-6 vs TEMP
WALK1.05x
walking speed+5% vs TEMP
BACK WALK1.00x
stepping backsame as TEMP
RUN1.06x
running speed+6% vs TEMP
JUMP1.15x
jump height+15% vs TEMP
DASH1.05x
every glide and lunge+5% vs TEMP
WEIGHT0.88x
heavier flies less far-12% vs TEMP
STAMINA BAR1.00x
size of the attack budgetsame as TEMP
STAMINA REGEN1.05x
how fast stamina refills+5% vs TEMP
DAMAGE0.97x
every hit he lands-3% vs TEMP

BODY

SIZE
1.00xthe whole rig
HEIGHT
1.02xhead to feet
ARMS
1.00xshoulder to fist
LEGS
1.05xhip to foot
LIMBS
0.93xthickness (hitbox and hurtbox)
LEAN
2°leans in

REACH, ROOT TO FIST OR FOOT

JAB
88 pxsame as TEMP
CROSS
116 pxsame as TEMP
SNAP KICK
94 pxTEMP 92 px
ROUNDHOUSE
93 pxTEMP 92 px

MECHANICS

  • DOUBLE JUMPOne more jump in the air, in any direction, and each one gives back the air attack.
  • WALL JUMPA jump near a wall kicks off it, away from the wall and over anyone standing there. Twice a jump.
  • CPU STYLEAerial: jumps in from further out, much more often.

UNIQUE MOVES

Frames are at 60 fps, from the animation's own timing. Damage is before WINDOW WASHER's 0.97x damage stat. On block is about right, before any string follow-up. Tap or hover a move to replay it.

SQUEEGEE DIVE

↓3 in air

Diagonal dive kick, overhead

DAMAGE
12
HEIGHT
OVERHEAD
STARTUP
4f
ACTIVE
12f
RECOVERY
5f
ON BLOCK
-6
STAMINA
16
REACH
82 px

UPDRAFT

← 3

Rising scissor kick, anti-air, launches

DAMAGE
12
HEIGHT
MID
STARTUP
5f
ACTIVE
7f
RECOVERY
17f
ON BLOCK
-13
STAMINA
24
REACH
85 px
  • launch
  • hops lows

STREAK FREE

1, 3, 4ends STREAK FREE

String, dropkick, wall splat

DAMAGE
15
HEIGHT
MID
STARTUP
7f
ACTIVE
7f
RECOVERY
17f
ON BLOCK
-11
STAMINA
30
REACH
101 px
  • ender
  • knockdown
  • wall splat

STRATEGY

How to beat WINDOW WASHER's own moves. Here → is toward WINDOW WASHER and ← is away, 1 2 3 4 are your buttons, and ↘ is down and toward. Every tip was scripted against the move in the game, with a TEMP doing the answering, and kept only if it worked.

SQUEEGEE DIVE

↓3 in air

  • It's an overhead. Stand-block it. Crouching gets you kicked, blocking or not.
  • → parries it. Tap as he comes down on you.
  • It's safe once it's blocked, so don't swing after it.

UPDRAFT

← 3

  • Stand-block it. It's a mid and it's fast. Up close, any strike you press into it trades or loses, lows included.
  • Blocked, he's stuck in the air for a long time. Punish with the cross (2).
  • → parries it.

STREAK FREE

1, 3, 4JAB › SNAP KICK › STREAK FREE

  • Stand-block all three. There's no gap to hit him in, so don't press until the dropkick is blocked.
  • Then he's flat on the floor. As soon as you can move, the cross (2) or →2 punishes.
  • Or crouch from the start. The first jab goes over your head, the string stops there, and a low kick (↓3) punishes.

WINDOW WASHER still has the strings every fighter shares. How to beat those is on TEMP's page.

CELEBRATION

Win the match and WINDOW WASHER breaks into this under the WINS banner.

PERFECT

Win a round without taking a hit and WINDOW WASHER ends it with SQUEEGEE PUSH: the beaten body goes into the camera, hits the glass and squeaks down it.

SQUEEGEE PUSH

Up by the collar, a wax-on circle, then a two-armed squeegee push at the glass; on the glass his squeegee follows the body across and down; then the wax-on circles again.

  • stamped on the glass: STREAK FREE

STRINGS AND ENDERS

Press in rhythm: each press goes in during the last hit's recovery. Damage is for the whole string landing on TEMP, with combo decay. Stamina is the bar it spends, out of 100.

INPUTSTRINGHITSPAYOFFDMGSTAMINA
1, 3, 4 STREAK FREEUNIQUE JAB › SNAP KICK › STREAK FREE knockdown, wall splat2769
1, 1, 2 ONE-TWO JAB › JAB › CROSS —2155
1, 1, 2, 4 FLASH ROUNDHOUSE JAB › JAB › CROSS › FLASH ROUNDHOUSE knockdown3585
1, 1, 1 TRIPLE JAB JAB › JAB › JAB —1751
1, 2, 4 ONE-TWO KICK JAB › CROSS › ROUNDHOUSE knockdown3160
1, 2, 3 UPTOWN JAB › CROSS › UPTOWN —2560
1, 2, 3, 4 NEON TORNADO JAB › CROSS › UPTOWN › NEON TORNADO launch3690
2, 3 CROSS SNAP CROSS › SNAP KICK —1643
2, 1, 4 SPIN HEEL CROSS › JAB › SPIN HEEL knockdown, wall splat3068
3, 3, 4 CRESCENT SNAP KICK › SNAP KICK › CRESCENT knockdown2974
↓1, ↓1, ↓3 LOW RUSH LOW JAB › LOW JAB › LOW KICK low1648
↓3, ↓3, 4 GROUND RUSH LOW KICK › LOW KICK › RUSH KNEE knockdown2566
↓2, 1, 2, 4 SKY SPIKE UPPERCUT › JAB › CROSS › SKY SPIKE knockdown, ground bounce3492
↓1, release ↓ 3 RISE AND SHINE LOW JAB › RISING KICK —1637

SHARED BASICS

Every fighter has these.

→ is toward the other fighter. Reach is on WINDOW WASHER's body.

INPUTMOVEDMGHEIGHTSTARTUPON BLOCKSTAMINAREACHPROPERTIES
1 JAB 6high7-161788
2 CROSS 10high14-1821116
3 SNAP KICK 7mid7-92294
4 ROUNDHOUSE 16high14-182293 knockdown
→ 1 BODY BLOW 9mid4-71988
→ 2 LUNGE CROSS 11mid11-1822134
→→ 1 BULLET JABout of a dash or a run; the fast way in, bounced out and punished if blocked 7high7-2119101 glides 60 px
→→ 2 COMET CROSSout of a dash or a run 16mid11-1430164 ender, knockdown, wall splat
→→ 3 SKID KICKout of a dash or a run; blocked low it has no blockstun at all 8low9-262095 glides 72 px
→→ 4 RUNNING BOOTout of a dash or a run; slow out and very slow back 13mid10-2224102 knockdown, glides 86 px
→ 4 OVERHEAD KICK 13mid14-72292
← 4 SPIN KICKnear a wall: Wall Spin 15high11-92294 knockdown
↓1 LOW JAB 5low4-101584 ducks highs
↓2 UPPERCUT 9mid9-62464 launch
↓3 LOW KICK 6low5-151890 ducks highs
↓4 SWEEP 9low11-212297 knockdown, ducks highs
release ↓, 1 RISING JABthe quick one out of a crouch, and a mid 7mid6-101789
release ↓, 2 RISING UPPERCUT 11mid9-42464 launch
release ↓, 3 RISING KICKthe second hit of ↓1, release ↓, 3 11mid7-122294
release ↓, 4 RISING KNEE 12mid4-32461 launch
1+3 THROWor 2+4; near a wall: Wall Slam 8throw2—22100 throw, knockdown
1 in air JUMP JAB 6overhead2-11284
2 in air JUMP CROSS 9overhead5-11597
3 in air FLYING KICK 10overhead3-21690
4 in air AIR ROUNDHOUSE 13overhead5-11888 knockdown
↓4 in air DIVE KICK 11overhead4-51669
↓4 over them STOMPthe other fighter on the floor in front of you; ↓3 there is the low kick 9low10—1891 glides 30 px
1 on the floor WAKE KICKor 3, while knocked down; can't be hit until it swings; 17 to 24 frames minus on block 8mid9—12— knockdown
2 on the floor WAKE SWEEPor 4, or ↓ and any button, while knocked down; can't be hit until it swings; 17 to 24 frames minus on block 7low11—12— knockdown

Also shared, with no button of their own: parry, a tap toward the other fighter just before a hit lands (↘ for a low), which costs nothing and leaves the striker reeling; getting up, where ↑ stands, ← or → rolls, and a button is a wake-up strike; and air recovery, a button at the right moment while juggled that lands you on your feet (right at the start of the window, with a jab).