FINE PRINT
↓3
Fast low poke, plus on block
- DAMAGE
- 5
- HEIGHT
- LOW
- STARTUP
- 5f
- ACTIVE
- 4f
- RECOVERY
- 6f
- ON BLOCK
- +3
- STAMINA
- 14
- REACH
- 86 px
- ducks highs
FIGHTER 8 OF 18
Read the fine print. then the overhead
#FFE066#7AF0FF#C6FF3DHow often ACCOUNTANT gets picked, how often it wins, and its best and worst matchups, against the CPU and against other players. The numbers load from the game's server; they aren't available right now.
Measured against TEMP, the baseline (the tick on each bar).
Nothing special: the shared rules, played straight.
Drops the shared GROUND RUSH string.
Frames are at 60 fps, from the animation's own timing. Damage is before ACCOUNTANT's 1.04x damage stat. On block is about right, before any string follow-up. Tap or hover a move to replay it.
↓3
Fast low poke, plus on block
↓3, 3second hit of WRITE-OFF
Low, ducks highs
↓3, 4ends BALANCE SHEET
Overhead out of fine print
↓3, 3, 2ends WRITE-OFF
Low, low, then the ender
How to beat ACCOUNTANT's own moves. Here → is toward ACCOUNTANT and ← is away, 1 2 3 4 are your buttons, and ↘ is down and toward. Every tip was scripted against the move in the game, with a TEMP doing the answering, and kept only if it worked.
↓3
↓3, 3, 2FINE PRINT › SUB CLAUSE › WRITE-OFF
↓3, 4FINE PRINT › BALANCE SHEET
ACCOUNTANT still has most of the strings every fighter shares. How to beat those is on TEMP's page.
Win the match and ACCOUNTANT breaks into this under the WINS banner.
Win a round without taking a hit and ACCOUNTANT ends it with PRECISE UNDERHAND: the beaten body goes into the camera, hits the glass and squeaks down it.
A precise underhand toss: he lifts it, takes a measured half step back, sights the lens down a pencil, and lobs it underhand with bent knees; then the tidy fist pump.
Press in rhythm: each press goes in during the last hit's recovery. Damage is for the whole string landing on TEMP, with combo decay. Stamina is the bar it spends, out of 100.
| INPUT | STRING | HITS | PAYOFF | DMG | STAMINA |
|---|---|---|---|---|---|
| ↓3, 3, 2 | WRITE-OFFUNIQUE | FINE PRINT › SUB CLAUSE › WRITE-OFF | knockdown | 25 | 59 |
| ↓3, 4 | BALANCE SHEETUNIQUE | FINE PRINT › BALANCE SHEET | overhead | 18 | 34 |
| 1, 1, 2 | ONE-TWO | JAB › JAB › CROSS | — | 23 | 55 |
| 1, 1, 2, 4 | FLASH ROUNDHOUSE | JAB › JAB › CROSS › FLASH ROUNDHOUSE | knockdown | 38 | 85 |
| 1, 1, 1 | TRIPLE JAB | JAB › JAB › JAB | — | 19 | 51 |
| 1, 2, 4 | ONE-TWO KICK | JAB › CROSS › ROUNDHOUSE | knockdown | 33 | 60 |
| 1, 2, 3 | UPTOWN | JAB › CROSS › UPTOWN | — | 27 | 60 |
| 1, 2, 3, 4 | NEON TORNADO | JAB › CROSS › UPTOWN › NEON TORNADO | launch | 39 | 90 |
| 2, 3 | CROSS SNAP | CROSS › SNAP KICK | — | 18 | 43 |
| 2, 1, 4 | SPIN HEEL | CROSS › JAB › SPIN HEEL | knockdown, wall splat | 32 | 68 |
| 3, 3, 4 | CRESCENT | SNAP KICK › SNAP KICK › CRESCENT | knockdown | 31 | 74 |
| ↓1, ↓1, ↓3 | LOW RUSH | LOW JAB › LOW JAB › LOW KICK | low | 17 | 48 |
| ↓2, 1, 2, 4 | SKY SPIKE | UPPERCUT › JAB › CROSS › SKY SPIKE | knockdown, ground bounce | 36 | 92 |
| ↓1, release ↓ 3 | RISE AND SHINE | LOW JAB › RISING KICK | — | 17 | 37 |
→ is toward the other fighter. Reach is on ACCOUNTANT's body.
| INPUT | MOVE | DMG | HEIGHT | STARTUP | ON BLOCK | STAMINA | REACH | PROPERTIES |
|---|---|---|---|---|---|---|---|---|
| 1 | JAB | 6 | high | 7 | -16 | 17 | 87 | |
| 2 | CROSS | 10 | high | 14 | -18 | 21 | 115 | |
| 3 | SNAP KICK | 7 | mid | 7 | -9 | 22 | 90 | |
| 4 | ROUNDHOUSE | 16 | high | 14 | -18 | 22 | 90 | knockdown |
| → 1 | BODY BLOW | 9 | mid | 4 | -7 | 19 | 87 | |
| → 2 | LUNGE CROSS | 11 | mid | 11 | -18 | 22 | 133 | |
| →→ 1 | BULLET JABout of a dash or a run; the fast way in, bounced out and punished if blocked | 7 | high | 7 | -21 | 19 | 100 | glides 57 px |
| →→ 2 | COMET CROSSout of a dash or a run | 16 | mid | 11 | -14 | 30 | 163 | ender, knockdown, wall splat |
| →→ 3 | SKID KICKout of a dash or a run; blocked low it has no blockstun at all | 8 | low | 9 | -26 | 20 | 91 | glides 69 px |
| →→ 4 | RUNNING BOOTout of a dash or a run; slow out and very slow back | 13 | mid | 10 | -22 | 24 | 98 | knockdown, glides 82 px |
| → 4 | OVERHEAD KICK | 13 | mid | 14 | -7 | 22 | 88 | |
| ← 4 | SPIN KICKnear a wall: Wall Spin | 15 | high | 11 | -9 | 22 | 90 | knockdown |
| ↓1 | LOW JAB | 5 | low | 4 | -10 | 15 | 83 | ducks highs |
| ↓2 | UPPERCUT | 9 | mid | 9 | -6 | 24 | 64 | launch |
| ↓3 | LOW KICKreplaced by FINE PRINT | 6 | low | 5 | -15 | 18 | 86 | ducks highs |
| ↓4 | SWEEP | 9 | low | 11 | -21 | 22 | 93 | knockdown, ducks highs |
| release ↓, 1 | RISING JABthe quick one out of a crouch, and a mid | 7 | mid | 6 | -10 | 17 | 88 | |
| release ↓, 2 | RISING UPPERCUT | 11 | mid | 9 | -4 | 24 | 64 | launch |
| release ↓, 3 | RISING KICKthe second hit of ↓1, release ↓, 3 | 11 | mid | 7 | -12 | 22 | 90 | |
| release ↓, 4 | RISING KNEE | 12 | mid | 4 | -3 | 24 | 59 | launch |
| 1+3 | THROWor 2+4; near a wall: Wall Slam | 8 | throw | 2 | — | 22 | 100 | throw, knockdown |
| 1 in air | JUMP JAB | 6 | overhead | 2 | -1 | 12 | 83 | |
| 2 in air | JUMP CROSS | 9 | overhead | 5 | -1 | 15 | 96 | |
| 3 in air | FLYING KICK | 10 | overhead | 3 | -2 | 16 | 86 | |
| 4 in air | AIR ROUNDHOUSE | 13 | overhead | 5 | -1 | 18 | 84 | knockdown |
| ↓4 in air | DIVE KICK | 11 | overhead | 4 | -5 | 16 | 67 | |
| ↓4 over them | STOMPthe other fighter on the floor in front of you; ↓3 there is the low kick | 9 | low | 10 | — | 18 | 88 | glides 29 px |
| 1 on the floor | WAKE KICKor 3, while knocked down; can't be hit until it swings; 17 to 24 frames minus on block | 8 | mid | 9 | — | 12 | — | knockdown |
| 2 on the floor | WAKE SWEEPor 4, or ↓ and any button, while knocked down; can't be hit until it swings; 17 to 24 frames minus on block | 7 | low | 11 | — | 12 | — | knockdown |
Also shared, with no button of their own: parry, a tap toward the other fighter just before a hit lands (↘ for a low), which costs nothing and leaves the striker reeling; getting up, where ↑ stands, ← or → rolls, and a button is a wake-up strike; and air recovery, a button at the right moment while juggled that lands you on your feet (right at the start of the window, with a jab).